Papers, Please steeled my resolve that it's corrupt and exploitative systems that need to be torn down, not individuals. They don't get a second chance at toppling their government or protecting their family. I can be faster, I can learn the names of the issuing cities and make sure I save my two mistakes for members of the resistance. The game didn't make me sympathise with authoritarian regimes, it made me furious that those regimes put people in impossible situations. No more warnings, this time, I get fined. Someone I let through had a passport that was issued in an invalid city. "Okay, I can break the rules twice a day," I think to myself. The sound of the citation bores into my head again. I do my job properly, but then let through a husband who just wants to reunite with his wife. I know I've messed up, but it's just a warning. The grating sound of a citation being telegrammed to my booth cuts through me like nails on a chalkboard. ![]() But then I get the sob stories people escaping forced prostitution or trying to reunite with loved ones. As the days progress, I have to check more and more things: passports, entry tickets, work permits, vaccination records, diplomatic status. The experience is deliberately clunky, I have to juggle multiple documents on a small counter just to confirm someone's identity.Īt first, denying entry based on an expired passport or invalid work permit doesn't feel too bad, I'm just doing my job. Tensions in the region run high, as a fragile peace has just formed amongst nations that have been at war for six years. The story of the game starts with my first day as an immigration officer at a new border checkpoint, my job is to ensure people coming into Arstotzka have the right paperwork. Papers, Please has a cold, dark, pixelated aesthetic that perfectly fits the fictitious Eastern Bloc setting.
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